Field Guides / Team
The fear of the first hire is always the same: what if I hire someone and then the work stops? It's a fair question, but staying solo has its own cost: your income stalls at the limit of your own hours, year after year. Audit a week to find the hours that shouldn't be yours, check the profit can carry the hire through a trial period, start part-time or with a contractor, and hire to staff once contractor fees start to look like a salary.
The first hire feels dangerous because a wage is a cost every month, and the work that pays for it isn't guaranteed.
I know this one from the inside. When I ran my production company in the early 2010s, turnover sat at about £250,000 to £260,000 a year, roughly $500,000 Australian, and I finished within about ten grand of that number every year. It took me a while to see why. I was terrified of hiring anybody, and I avoided it for three years.
Most owners at this stage are running the business like a freelancer. Everything is in their head, and they believe their way of doing things is the only way. The first hire is less about the money and more about letting go.
The capacity you free up doesn't sit idle. If you hand off the editing, you won't be twiddling your thumbs. You'll have room to think about strategy, pricing and the next client.
Start the first hire while you still have room in your week to train someone. Once you're consistently above about 80 per cent of your capacity, it should already be in motion. At 100 per cent there's no time to train and no margin for error, so clear some of your own week first.
A second trigger we've used in member plans: scale the team when contractor fees exceed what a staff salary would cost. Until then, part-time help, contractors and a virtual assistant (VA) buy the hours back.
Seven days logged in 30 to 60 minute blocks, sorted into four kinds of work, gives you a list of hours that shouldn't be yours. That list is the first role.
Copy and paste: the one-week time audit sheet
Day: [Monday to Sunday]
[time] to [time]: [task] ([CEO / Manager / Specialist / Admin])
[time] to [time]: [task] ([CEO / Manager / Specialist / Admin])
Week totals: CEO [ ] hours, Manager [ ] hours, Specialist [ ] hours, Admin [ ] hours
CEO share of the week: [ ]%. Delivery and admin share: [ ]%
Tasks that shouldn't be mine (client changes, lower thirds, social cut-downs, admin): [list]
Hours a week those tasks take: [ ]
The one thing I'll stop, delegate or automate first: [ ]
Two numbers decide whether the profit can carry the hire: what a day of your time earns in margin, and how much the business can spare while the new person settles in. Here's one suggested way to test both.
Copy and paste: the "can the business carry it?" worksheet
Monthly cost of the hire (wage or fees, plus tools and anything else the role costs): $[A]
Hours a month the hire takes off me (from the time audit): [B]
Days a month bought back (B divided by the hours in my working day): [C]
Margin a day of my time leaves in the business: $[D]
Days that have to earn for the hire to pay for itself (A divided by D): [E]
What I'll do with those [E] days: [be specific]
Cost of the trial ([months] times A): $[F]
Can the profit I make now cover $[F] on its own? [yes / no]
If the numbers don't work yet, look at price first. When you sell more at higher prices, you can afford to hire good people. How to price a video project is where that starts.
Keep the first commitment small and reversible: a few hours a week from a contractor or a VA, a written outline of the role, and a review date set before they start.
Copy and paste: the role outline for a first hire
Role: [title] ([part-time / contractor / VA]), [hours] a week
Why this role exists: to take [tasks] off [owner] so [owner] can spend [days] a month on [what]
What this role owns:
1. [task]. Finished looks like: [outcome]. Process: [link to the recording and written steps]
2. [task]. Finished looks like: [outcome]. Process: [link]
What this role doesn't own: [for example creative sign-off, pricing, the client relationship]
Decisions you can make without asking: [the parameters]
Bring it to me when: [the exceptions]
Check-in: [day and time each week]
Trial period: [length] from [start date]. Review on [date]. At the review we decide to continue, change the role, or stop.
In round numbers, a part-time contractor who takes 64 hours a month off an owner needs four of the eight days returned to earn their cost.
These are round numbers for illustration, not market rates and not a member's figures. The time audit finds about 16 hours a week going on admin, client changes, lower thirds and social cut-downs.
| Line | Amount |
|---|---|
| Monthly cost of a part-time contractor | $2,000 |
| Hours bought back a month | 64 |
| Days bought back (eight-hour day) | 8 |
| Margin a day of the owner's time leaves in the business | $500 |
| Days that have to earn for the hire to pay for itself ($2,000 divided by $500) | 4 |
| Cost of a three-month trial | $6,000 |
The other four days give the owner room to think about strategy. If current profit can't carry the $6,000 trial, the work is on price and margin first.
Most first hires that go wrong trace back to how they were set up.
We use business profits to buy our time back: start with the hours that shouldn't be yours, and hand them to someone part-time before you commit to a salary.
The benchmark is the old adage: hire slow, fire fast. Take your time choosing, and make the call on the review date.
Which of these have you taken on or put in place recently?
What's the one thing you can commit to implementing this week? If you're not sure, start here.
Add up what you paid freelancers and contractors over the last twelve months and put it next to what a staff salary would cost. That one comparison tells you how close the hire really is.
One thing executed every week creates 50 strategic moves a year.
Questions like these come up regularly on our weekly Elite Boardroom calls. If you'd like someone to hold you to account each week, and to learn from a group of peers who run video businesses too, the Boardroom is for you.
Related tools and guides. How to hire a video editor (the interview and the paid test), Why knowing your numbers lets you price with confidence (your floor and margin per day), Client Profitability Calculator, How to price a video project, How to move from one-off video projects to recurring revenue.